550 Royalty-Free Audio Tracks for "Start Fail"

00:00
00:22
Starting a car and tapping the gas. Recorded near the exhaust.
Author: Jackthemurray
00:00
01:09
Mixture of cars pulling away to start their lap. Goodwood circuit, zoom h5 internal capsules.
Author: Richwise
00:00
00:60
Mixture of cars pulling away to start their lap. Goodwood circuit, zoom h5 internal capsules.
Author: Richwise
00:00
00:01
A short sound of stones being struck together that could be used for flint knapping, or striking flint for starting a fire. If you find this handy, feel free to use for your project!.
Author: Za Games
00:00
00:09
Car ignition.
Author: Ja
00:00
00:31
The sound of a honda 125cc motorcycle being kick started. There are 5 attempted starts before the engine fires up on 6th try and bike rides off.
Author: Bagbrew
00:00
00:08
A car engine startup recording with lom (slovakian microphone manufacturers) omnidirectional microphone ("ucho"). If by chance i gain access to stereo diaphragm mikes of good quality, the re-take of this will be of higher quality. I intended to use this for gta sound modding and for general car ignition noises. For anyone curious, this is a second-hand honda accord (2006) saloon's engine revving, the person revving this vehicle is one of my friends starting it up who i asked kindly if i could record it.
Author: Magnuswaker
00:00
00:11
Sound of an engine starting and shutting down.
Author: Tieswijnen
00:00
01:01
A nintendo wii booting up.
Author: Medoob
00:00
00:09
Retro audio logo for start-up sound / old-school os boot up sequences.
Author: Breviceps
00:00
00:31
Motor encendiendose y apagandose grabado desde la parte inferior de una camioneta ford ranger 2020grabado con xiaomi redmi 6 y rec forge ii. Engine starting and stopping recorded from the bottom of a ford ranger 2020 truckrecorded with xiaomi redmi 6 and rec forge ii.
Author: Jusebago
00:00
00:52
Short music for a funny or stupid scene. This sound is loopable! great for fail video or dumb stuff. [cc zero].
Author: Beetlemuse
00:00
00:06
Another sound of mine, but got the silent bit and amplified it. Processed in audacity.
Author: Rvgerxini
00:00
00:03
It sounds like "yart" the disowned cousin of "yeet. " a good sound for a fail or a "huh?" it also sounds like a cow or a frog.
Author: Fartmuffin
00:00
00:60
Small car start and go from inside recorded with mixpre 6 and audio technica bp4025. Car: citroen c3. All sound are free. But if you like to support me, please check my youtubechannel ( https://www. Youtube. Com/channel/uc8p5ewuxgvaabjffv9oi5ha ) and watch some videos about my fieldrecordings. Cost you nothing … just few seconds browsing trought my channel and if you like it, please subscribe. If you like the quality of the sound, please give the sound 4 or 5 stars. . . I would be delighted. Thanks for support.
Author: Garuda
00:00
00:28
Chevrolet lacetti 1. 4 getting keys, car start engine. Working idle. Interior recording. Recorded via tascam dr-100mkii.
Author: Alexanderche
00:00
00:21
Chevrolet lacetti 1. 4 getting keys, start car engine - turn off conditioner - working - stop engine. Interior recording. Recorded via tascam dr-100mkii.
Author: Alexanderche
00:00
00:01
909 kick with massive distortion and eqíng. Used the eks-9 vst plugin to emulate a 909 kick drum. Placed a huge load of different distortion plugins on different spores, to create a heavy distorted sound. In between those distortion plugins i used several eq's to manipulate the sound. This is what it has become. Programs used. . :. Fl studioeks-9 ( 909 drum )camelphatdevastorfruity parametric eq 2wave candyizotope trashschope eq.
Author: Massacresoundz
00:00
01:03
Car startup, extended idle, shut off.
Author: Loveburd
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
00:00
00:37
A couple of sound samples put together in one file. . . I recorded some of our tl-lights for a logo sequence i made en decided to put it up for you guys!. Enjoy!.
Author: Flojo
00:00
08:37
Field recording, interior of a car, closing the door. Starting and driving on different roads in belgium. Acceleration and halting. While driving the wind is blowing softly.
Author: Gecop
00:00
01:31
Ford ltl 9000 backs up and shuts down engine.
Author: Broken Head Productions
00:00
00:13
Fiat punto grande gasoline engine start up, running a few seconds and then turning off.
Author: Partykus
00:00
00:06
Lg v20 h910.
Author: Vacuumfan
00:00
00:19
Lg v20 h910.
Author: Vacuumfan
00:00
00:04
Jammed notes played at once with different pitches. Recorded and processed with audacity.
Author: Rvgerxini
00:00
00:07
Synthetic engine sound (ignition+racing) for the games and animation.
Author: Dzedenz
00:00
01:23
Underhood recording of my renault 19 with oldish carburetted cleon engine (c2j). Double barrel webber 32 drt carb ~72ps engine. Start engine, tire skid, hard acceleration up to 6000 rpm and coast down to idle, several times. Throttle blips up to 7000 rpm. Mic: sony ecm-ds30p stereorecorder: sony mz-n707 mini disc, sp mode, agc: off. Wanted to test this cheap mic and custom made windscreen - this is my first car recording, and that's why i started with this cheap microphone, don't want to learn on expensive stuff. Still, i'm amazed how the recording turned out, it's $24 mic in not very silent area, yet it captured sound rather nicely. Windscreen (cost $0) turned out to be not that good :).
Author: Lovretta
00:00
00:12
Interior: door close, keys inserted, car starts, shift to drive, quick acceleration, fade to distant left. All audio independently recorded using a marantz pmd620 then produced in pro tools. Please rate this sound.
Author: Producerdan
00:00
04:36
The full situation of driving a car from opening the car and starting the motor to driving from estate to city highway to parking the car.
Author: Meisterleise
00:00
02:36
Old hard drive, mirrored from my youtube account for better quality.
Author: Tix
00:00
00:04
A simple "failure" sound using a timpani drum with a pitch change on a music-making program called musescore. Enjoy!.
Author: Funwithsound
00:00
00:03
A simple "failure" sound using a timpani drum with a pitch change on a music-making program called finale. Enjoy!.
Author: Funwithsound
00:00
00:04
A simple "failure" sound using a two timpani drum with a pitch change on a music-making program called finale. Enjoy!.
Author: Funwithsound
00:00
00:31
A downward game-over sound, or an error of some kind.
Author: Smokinghotdog
00:00
00:04
Sound for an invalid selection [cc zero].
Author: Beetlemuse
00:00
00:40
Short alarm could be used for a space ship with an emergency or just a simple alarm clock. I'd love to hear what you do with it! cc zero.
Author: Beetlemuse
00:00
00:06
Sound effect for old computer game [cc zero].
Author: Beetlemuse
00:00
00:06
Strap yourself in bitches because this shit plane is about to take off!.
Author: Bugradio
00:00
00:11
My ford escort mk3 1985. Running stationairy after cold start. Recorded with my phone+- 30 cm from the tail pipe at 90 degrees.
Author: Escortmarius
00:00
00:21
My ford escort mk3 1985. Running stationairy after cold start. Recorded with my phone inside the car.
Author: Escortmarius
00:00
01:38
04-21-2013 - chainsaw cutting:sunday, april 21, 2013: had to take care of some fallen trees; seemed wise to record it. This chainsaw is brand new. 45cc recording taken at a distance of 30 feet and is unfortunately tarnished at the front with an ambulance siren. Recording gear: zoom h2/n @ 44. 1k/16bit using built-in xy microphones.
Author: Lonemonk
00:00
02:15
An older generation hp proliant server booting up and shutting down. The hard drive has been spinning for many years, therefore it sounds deeper than usual. Year: 2020location: aalsmeer, the netherlandschannels: 1 (mono)microphone: unknownmic polar pattern: cardioid.
Author: Pimstoltz
00:00
00:04
Noise starting the car engine. 2 microphones: 1) on the hood 2) on the deafenerboth tracks are mixed. Recording by sennheiser me80 & oktava md-380.
Author: Grasopt
00:00
01:00
This, my dear friend, is ils - infinitely loud silence. Play some other sounds and then play this, and you'll know why i call it this way. It's created by a bug present in lmms, a free program for electronic music production. Actually this sample can't reproduce the ils phenomenon, that creates a dc offset so big, that it outnumbers any other signal getting out of the same audio interface and the result is silence. It's a silence that is masking other sounds. Mind-boggling. Nasty bug. All this sound can do is cause some distortion, probably because 24-bit sound can be only as loud as 0db. 32-bit floating point should be able to get louder, but still i don't think any sample file would be able to reproduce this product of error.
Author: Unfa
00:00
00:33
While i was recording someone sharpening a garden scrape on a dual stone grinding machine, the utensil got stuck between one of the stones and a metal protective bracket, creating a terrifying noise until the motor gives up. Year: 2020location: aalsmeer, the netherlandschannels: 1 (mono)microphone: unknownmic polar pattern: cardioid.
Author: Pimstoltz
00:00
00:01
Sound for an incorrect answer [cc zero].
Author: Beetlemuse
401 - 450 of 550 Next page
/ 11